You have a game that you're working on and you would like us to publish it? Or you are looking for someone to acquire it? Let's get in touch!
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Space Inch began by building award-winning games
We mastered mobile data to understand customers
We increased per-user revenue 500% for our biggest game
35 million downloads
Make it Rain was the first mobile “idle” game to top the US download charts. Hundreds of games have been made in its image.
Consistent work understanding user behavior and tweaking mechanics has yielded 5x higher life time values per user over 4 years.
Disco Bees was the first big hexagonal match-3 puzzle game. It was downloaded over 6M times, hit number 10 on the iOS US free charts, and reached the top 150 iOS US grossing charts.
Disco Bees was acquired by Scopely.
Made in collaboration with OK Go, Say the Same Thing is a simple, unique word game people that allowed friends and strangers to test their ability to meld minds!
STST was Apple Editor's Choice, generated 2M installs in a couple months, and was Runner Up for Apple Game of the Year in 3 countries.
Infinite Skater created a visual experience unlike any game launched on the App Store.
It was featured by Apple and the AppleTV version received an Editor’s Choice feature.
Donuts Go Crazy creates a world in which most everything living creature is a donut, with a long evolutionary history.
The intricate and clever story delighted users, many of whom were instantly hooked.
Pluck is a delightful story of two friends who get lost on the way to find each other.
A beautiful and challenging, hexagonal, match-3 adventure with tricky rascals and fun sidekick boosts.
We'd love to hear from you!